Each year, MLB The Show features 22 more control schemes than any other sports sim. This means you have tons of options in batting, fielding, pitching and baserunning. In this guide, we’ll walk you through all of the batting controls so you can learn the pros and cons of each, ultimately allowing you to choose the control scheme that’s right for you. Here’s our guide to the best shot controls in MLB The Show 22.
MLB The Show batting controls explained
There are three control schemes for hitting, and they range from arcade-like to something more simulation-like. Your preference probably comes down to how involved you want to be at the plate. There are no objectively wrong answers, but you might find that having more or less control over bat placement is the right tactic for you.
Before we jump in, note that the three control schemes have one thing in common: whatever mode you choose, you can use a regular swing, a contact swing, or a power swing. The controls on each platform are as follows:
- Normal Swing: A (Xbox) Cross (PlayStation), B (Switch)
- Contact swing: B (Xbox), Circle (Playstation), A (Switch)
- Powerswing: X (Xbox) Square (PlayStation), Y (Switch)
A noral swing is just that, the momentum you can use when starting an innings or when there is no context in play – such as. A contact swing is ideal when you’re down on the count and need to soil at least a little to stay alive, or when you want to advance runners – maybe even at the expense of your batsman. A power swing should of course be used primarily by power hitters, but when a pitcher is gassed their pitch quality suffers and they can hang a ball over the plate’s sweet spot. In these moments, a power swing is also a good choice. make them pay
Directional Strike gives you eight focal points to choose from when to swing. By pointing the left stick up, down, left, right, or in any of the four corners of the batter’s box, you favor contact with the ball in that part of the box and hit it in that direction. This is helpful when you have a good eye for ball placement and where you want to go with a ball. For example, if you need a fly ball to help a runner tag up, you’ll need to aim the left stick up and improve your chances of slapping a ball in the air. Conversely, targeting a ball at a specific outfield pocket can help advance runners or keep the ball out of likely double-play territory.
This style of play depends on both your situational baseball IQ and your ability to read a pitch, which of course becomes more difficult the better a pitcher’s “stuff” is. But if you think you have what it takes, this is the most popular shot control scheme for a reason.
Zone hitting is a kind of more nuanced version of directional hitting. Instead of dividing the batter’s box into eight sections, consider tracking the eventual landing point of each pitch with a circle displayed in the batter’s box. When you control this circle with the left stick, your goal is to center the circle on the playfield’s position as it crosses the board.
This is a bit more difficult than directed hitting as it requires an even quicker reaction time as you are effectively chasing the ball in a split second. However, it is also the most comprehensive of all shot control schemes, as it allows a keen batsman’s eye to make precise contact with every shot. This is the most sim-like control scheme of the three and is best used by vets of the series and/or genre.
The timing controls are the simplest, making it the easiest to learn for beginners or players who don’t want the depth of the other two modes. Timing controls make it easy to time your swing for the ball to cross the plate. That’s it. It’s pretty dated in that way and should appeal to players who haven’t played a baseball game in years. If you don’t want to worry about club placement or fine-tuning contact, you can focus solely on timing and let your player’s characteristics dictate how well you make contact.
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