MLB The Show 22 Best Pitching Controls

In MLB The Show 22, the difference between a top pitcher and someone who slings meatballs may depend more on your pitching control than your actual skill. Of all the different aspects of the game – hitting, catching, etc. – pitching has the most options when it comes to controls. That’s a good thing as it means everyone will likely find their preference, but the process of doing so can be daunting. In this guide, we’re going to break down the many different pitching controls for MLB The Show 22 so you can choose the one that will most reliably get batters looking at Strike Three.

MLB The Show 22 Pitching Controls Explained

There are five pitching control schemes in MLB The Show 22, and like the game’s batting controls, they range from simple and arcade-like to deep simulations of real pitching. Some will seem quite unwieldy for beginners, so be sure to find the right one for you.

MLB The Show 22 Pitching Control


Pinpoint pitching is the newest and frankly most cumbersome of all control systems. This is the scheme to go for if you’re a veteran of the series and ready for the most immersive simulation experience in the game. But this experience does not come easily. As with all schemes, you aim the left stick at the field, but the hard part is mastering the rest of the process. Use the right stick to trace a shape within a circle on your screen, designed to simplify the throwing motion of a particular throw.

This means that each pitch type has its own pitching motion, and successfully timing and following this pattern is a complicated experience that demands a great deal of your skill. While this is meant to be the favorite of experienced players, I personally find it untenable and would only recommend it for the game’s elite players.


Meter pitching feels a bit dated, but in a good way I think. With meter pitching, you select a pitch, place it, then press the action button three times – once to launch the power meter, once to select the power level as the meter fills, and then again as the cursor flicks there shoots back from where he started and ultimately decided the accuracy of the pitch.

If it helps, think of it as kicking in Madden. Better, less windy pitchers have an easier time matching both power and accuracy, making this a very viable scheme as long as your pitcher is of good caliber. However, this means fewer or fatigued pitchers will have a harder time.

Pure analog

Pure analog pitching can be thought of as a hybrid of pinpoint and meter pitching. You’ll still use the right stick to track your swipe in an on-screen prompt, but this movement occurs in a simpler vertical motion that depends on good timing, similar to the meter. If Pinpoint is too messy but you’d rather have something more tactile than button presses, the fluid movement of the right stick required for pure analog is a good choice, although I’d still suggest sticking with the gauge given its familiarity.


Pulse is probably the worst option of the bunch. It’s basic, but not a strong argument as to why it’s even offered. In theory, pinpoint pitching’s high skill ceiling means that tall players will ultimately prefer it. But the pulse is just unwieldy and has no advantage. After discovering a playing field, you must press the action button when a rapidly pulsating circle has reached its smallest size.

The smaller it is, the more accurate the pitch will be, but even for elite pitchers, the circle will pulse at such a rate it’s almost funny. Pulse pitching is little more than a carnival game and should be ignored.


Like classic batting control, classic pitching is the bare-bones, easy-is-the-point option for new players or those not looking for something that’s not even moderately complex. With classic pitching, you choose a pitch, its location and deliver. It’s nice and simple, and a great choice if you don’t want to bother with all the other mini-games and on-screen instructions offered by the various other pitching control schemes.

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